Riichi Mahjong Rules

A quick reference for common yaku (winning hands), fu (scoring points), and key terms.

The goal of the game

Mahjong is a race to be the first to complete a winning hand. A standard hand is four sets of three tiles plus one pair — 14 tiles in total.

The tiles

There are three number suits (characters, circles, bamboo, each 1–9) plus honor tiles (the four winds and three dragons). Number tiles can form runs; honors are only used in matching sets.

Sets and the pair

A set is either a run of three consecutive tiles in one suit (e.g. 一萬二萬三萬) or three identical tiles (e.g. 五筒五筒五筒). The pair is just two identical tiles.

A winning hand

For example 一萬二萬三萬 四筒五筒六筒 七索八索九索 plus three white dragons and a 五萬五萬 pair completes four sets and a pair. A hand must also contain at least one yaku (a scoring pattern).

How a turn works

On each turn you draw one tile and discard one, keeping 13 tiles in hand. You repeat this, shaping your hand toward a win. Which tile you discard is the decision that wins or loses the game.

Practice in the app

A "what would you discard?" (何切る) puzzle asks which tile is best to throw in a real situation. The app lets you practice these with instant explanations and track your progress.

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Which tile would you discard? Practice these with instant explanations in the app.

Pick the tile you would discard.

Fu & Scoring

A hand’s value comes from han (yaku + dora) and fu. Add up the fu below, round up to the nearest 10, then combine with han.

① Base Fu

Pattern 2–8 1 / 9 Honors
All wins 20

② Win Type

Pattern 2–8 1 / 9 Honors
Closed ron +10
Tsumo +2
Open ron +0

③ Melds

Simples / Terminals / Honors

Pattern 2–8 1 / 9 Honors
Sequence 0 0 0
Open pon 2 4 4
Closed pon 4 8 8
Open kan 8 16 16
Closed kan 16 32 32

④ Pair (Jantai)

Pattern 2–8 1 / 9 Honors
Simples / non-seat wind 0
Double wind 2 or 4
Seat/round wind 2
Dragon 2

⑤ Wait Type

Pattern 2–8 1 / 9 Honors
Two-sided wait 0
Dual-pair wait 0
Middle wait 2
Edge wait 2
Single tile wait 2

Add up the fu, then round up to the nearest 10.

Points

Points come from han (yaku + dora) and fu. Each cell shows ron (top) and tsumo (below). Tsumo is written as “non-dealer–dealer”; a dealer’s tsumo is “each player”.

Non-dealer (子)

Fu 1 han 2 han 3 han 4 han
20 pinfu tsumo 1,300 400-700 2,600 700-1300 5,200 1300-2600
25 chiitoitsu 1,600 400-800 3,200 800-1600 6,400 1600-3200
30 1,000 300-500 2,000 500-1000 3,900 1000-2000 7,700 2000-3900
40 1,300 400-700 2,600 700-1300 5,200 1300-2600 Mangan
50 1,600 400-800 3,200 800-1600 6,400 1600-3200 Mangan
60 2,000 500-1000 3,900 1000-2000 7,700 2000-3900 Mangan
70 2,300 600-1200 4,500 1200-2300 Mangan Mangan
80 2,600 700-1300 5,200 1300-2600 Mangan Mangan

Dealer (親)

Fu 1 han 2 han 3 han 4 han
20 pinfu tsumo 2,000 700 all 3,900 1300 all 7,700 2600 all
25 chiitoitsu 2,400 800 all 4,800 1600 all 9,600 3200 all
30 1,500 500 all 2,900 1000 all 5,800 2000 all 11,600 3900 all
40 2,000 700 all 3,900 1300 all 7,700 2600 all Mangan
50 2,400 800 all 4,800 1600 all 9,600 3200 all Mangan
60 2,900 1000 all 5,800 2000 all 11,600 3900 all Mangan
70 3,400 1200 all 6,800 2300 all Mangan Mangan
80 3,900 1300 all 7,700 2600 all Mangan Mangan

Mangan and above

From mangan up, the payouts are fixed: (ron / tsumo)

Mangan (5 han)
Non-dealer
8,000 / 2,000·4,000
Dealer
12,000 / 4,000 all
Haneman (6–7)
Non-dealer
12,000 / 3,000·6,000
Dealer
18,000 / 6,000 all
Baiman (8–10)
Non-dealer
16,000 / 4,000·8,000
Dealer
24,000 / 8,000 all
Sanbaiman (11–12)
Non-dealer
24,000 / 6,000·12,000
Dealer
36,000 / 12,000 all
Yakuman (13+)
Non-dealer
32,000 / 8,000·16,000
Dealer
48,000 / 16,000 all

Glossary

A
Aka Dora (Red Dora)
五萬r+五筒r+五索r Red dora tiles - special red versions of 5-man, 5-pin, and 5-sou that count as dora.
H
Hai Kouritsu (Tile Efficiency)
The technique of combining tiles efficiently to maximize acceptance.
K
Kakan (Added Kan)
Adding the 4th tile to an existing pon to make a kan.
M
Manzu (Character Suit)
一萬+二萬+三萬+四萬+五萬+六萬+七萬+八萬+九萬 Character suit. Also read as "wanzu".
N
Nagashi Mangan
All discards being terminals/honors at exhaustive draw. Often worth mangan.
R
Rasu (Last Place)
Last place (4th). For rounds, South 4 is "oorasu", South 3 is "rasu-mae".
S
Saishuukei (Final Shape)
Final tenpai shape with no more tile exchanges possible.
T
Tacha (Other Players)
The other 3 players at the table.
W
Wanpai (Dead Wall)
The dead wall - 14 tiles (7x2 stack) remaining at the end of the wall.
Y
Yaochuuhai (Terminal/Honor Tiles)
Collective term for honor tiles plus 一索 and 九索 (terminals).

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